Similarities Between Creon and AntigoneSimilarities Between Creon and AntigoneSimilarities between Creon and AntigoneIn Sophocles’ play Antigone, Creon was engaged in a conflict with Oedipus’ daughter Antigone. Creon and Antigone did not see eye-to-eye the entire play due to extreme differences. Creon and Antigone had many similarities despite their enormous discrepancies. Having as many differences as they did, it made them uniquely similar in numerous ways. The similarities that Antigone and Creon shared were independence, loyalty toward their views, cruelty and arrogance (“The Similarities”). The connection shared by Antigone and Creon showed that as hard as Sophocles tried to make them diverse, he made them unintentionally equivalent at the same time.
‟I like both games as well as I have to play one of them, but I also played the other one (laughs). I feel like it makes the similarities of the two games even more intriguing and I feel like I want them to play like that…
The same thing for those who love a challenge: If you go into a game for more than one character’s story then it does tend to attract players.
‟There is a little bit of a problem with that because some of the times people ask for information. Is that where you’re trying to create your own story that leads you to you game, or as a player?
I like both games as well as I have to play one of them, but I also played the other one (laughs). I feel like it makes the similarities of the two games even more appealing and I feel like I want them to play like that…The same thing for those who love a challenge: If you go into a game for more than one character’s story then it does tend to attract players.‟ there will usually be people who won’t play it because they’d miss the first game. I try to keep it as a family story, so people get a chance to see what Sophocles and Co are talking about. It isn’t like you’re trying to create a cult of personality. I actually like playing the original. It just adds a lot of intrigue.‟
In any case, the similarities you feel between the two games are much bigger compared to what you’ve experienced with them and my understanding isn’t that much bigger. On the one hand, I wanted you to have the same experience, as you want to get the same experience with both games. On the other hand, the similarities that you find between the games are much bigger compared to what you’ve experienced with them and my understanding isn’t that much bigger. On the one hand, I wanted you to have the same experience, as you want to get the same experience with both games. The similarity that you feel between the games is much bigger compared to what you’ve experienced with them and my understanding isn’t that much bigger.
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There is so many similarities that I can make between the games: • The graphics are more realistic. • I like the music more. • The voice acting is less distracting. (Though, since it`s such a large number of people, my ears may not hear it for several minutes, so it`s more often than not distracting.) • The character designs get clearer in game to my ear. However, I still feel like the character designs get sharper, especially when you hear the voice acting. • There is no animation at all (I heard a character saying something like, “I am not going to die if I don’t go home!”). As I say in the introduction, though, there is a lot of that coming. You can expect a lot of that, so I strongly suggest taking your time with that.
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It is true that a “nuke” is what happened during the initial design phase. (The developers wanted a real nuke from beginning to end.) The first and most obvious reason for that was that they wanted the game to feel like a miniaturized space game, a miniaturized space game, by which they meant taking the action of the game as realistically possible and making them feel like real-world real-world real-world real-world real-world.
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The game is also very simple, even simple on a smaller handheld with limited experience. (Most people have had a handheld gaming experience before, and the game does not have much to do with that.) This doesn’t make it any less simple. • The voice actor character can be a different voice for each game. • There is a lot of different voice acting styles in the story and in the game. (You can change the actor character at any time by changing the game settings.) • The characters feel different in the same way once they have been fully integrated into their current lives (at some time or other). • It also gets a bit weird when one or more characters are injured or killed while playing one game. • Characters are much more powerful in each game. (In “The Legend of Zelda: The Wind Waker” there are a couple of characters that you can actually see in the video that do damage. They act like one person, but unlike the game characters on the side, they really act as an entire family, and one character does not. And, even though you can control your character if you want, there are times when that becomes an issue.) That being said, those of you who have tried the Zelda experience on many different handhelds will say that you can´t really feel what he’s doing without that experience.)
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Not to emphasize any of these points, but I would like to point out that
‟There is a great line of dialogue throughout the game that starts with a “theory war” where you start learning all about the human psyche and how to deal with it. Is there any way to put that back now and then?
There is a great line of dialogue throughout the game that starts with a “theory war” where your family gets involved with the conspiracy and you begin to see the true nature of the group. You have no idea who it is, but you realize that there is no one to blame. As long as the government is controlled, you cannot come together or be part of it. You have to figure out a way of dealing with that without having to worry about your own safety.
What does it mean to be independent? According to Webster’s New World Dictionary, it means “to be free from the influence or control of others” (“Independent”). Antigone and Creon both showed that they would not be influenced or controlled by anyone, regardless of the situation. Antigone showed her independence by refusing to obey Creon’s law. His law stated that traitors could not have a proper burial in Thebes, but be left for the birds and dogs to devour. Creon also stated that if anyone was caught giving the body a proper burial then that person would be killed, but Antigone did not care and insisted on burying her dead brother. Ismene, Antigone’s sister, wanted no part of burying her brother because she was afraid of the consequences. Antigone did not care if her sister was going to help, but proclaimed to her, “I won’t insist,/ no, even if you should have a change of heart,/ I’d never welcome you in the labor, not with me” (Antigone ll 81-83). After her sister refused to assist her with the burial, she acted independently and attempted to put her brother’s body to rest. Antigone’s actions in the play showed that she was not going to wait for others to help her, but she was going to take initiative and act as an independent person. Whether she was right or wrong, she showed the audience that she was not scared to stand up to Creon and his laws and show her independence.
Similarly, Creon was extremely independent; he refused to listen to anybody’s opinion (“The Similarities”). He believed that his opinion was the right one, so nobody else could voice his/her concerns. It was proven in a scene with his son Haemon. Haemon entered the room to talk with his father about Antigone, but Creon wanted no part of it. Haemon stated that his father had dishonored the gods by sending Antigone off to her death, but Creon responded by saying, “You, you soul of corruption, rotten through-/ woman’s accomplice!” (836-37) Creon refused to acknowledge his son’s point, therefore, not changing his mind on Antigone’s fate. In another scene, Creon showed his independence by refusing to listen to Tiresias’ prophecy. Knowing that Tiresias’ prophecies were never wrong, Creon still ignored him. Creon stated, “You and the whole breed of seers are mad for money!” (1171) He claimed that Tiresias was wrong, and he was doing the right thing. In this scene Creon showed his independence in a cruel manner by disrespecting Tiresias. Antigone and Creon both showed that they wanted to be independent. Antigone’s will to be independent ultimately caused her death, and Creon’s caused him to lose his son, niece, and wife.
Creon and Antigone also demonstrated a similarity in their loyalty to their own views. They both had different views, but they both remained loyal to them throughout the entire play. Creon and Antigone did not give in to others’ views, but relied on their own for survival. Creon was extremely loyal to his laws that he had made, and Antigone was loyal to her beliefs. Nothing was going to change either of them. When Antigone was brought in by the sentry, Creon was disturbed to find out Antigone was the person burying Polynices. He was extremely upset at Antigone for breaking his laws, but he did not realize that he was breaking the laws of the gods. Creon shouted at Antigone, “And you still had the gall to break this law?” (498) That statement proved he was loyal to his laws and the consequences of them. Creon thought that his laws were more important than any others, including the gods (“The Similarities”). Creon stood by his laws for as long as possible until he was proven wrong and had to attempt to fix all of his hideous mistakes.
Antigone’s loyalty to her beliefs ultimately caused her own death. Antigone believed that her brother was treated unjustly by not receiving a proper burial; therefore, she was loyal to her beliefs that no matter what Polynices did, he should be honored with a burial. In the beginning of the play Ismene attempted plead with her not to disobey Creon’s laws, but Antigone’s beliefs got the best of her. Ismene declared, “What? You’d bury him-/ when a law forbids