Disney OrganizationEssay Preview: Disney OrganizationReport this essayDisney OrganizationThroughout the years, Disney has become world-renowned for its creativity and innovation. It is the companys use of its creativity strategy that has brought success to Walt Disney. Businesses all over the world are now trying to follow in his footsteps and understand how Disney manages employee creativity and innovation. Establishing an environment that fosters creativity and innovation has been a hallmark of the organization since its origin with Walt Disney and his brother Roy (Connellan ).

The Disney approach to managing for Creativity and Innovation is a program created by the company to demonstrate how it generates creativity and innovation among employees. Through the use of various tactics, Disney is able to foster a climate of creativity throughout the organization, transform employee ideas into profitable services and products, inspire employees to desire and achieve excellence, structure a process to draw forth the creativity of its employees, propel ideas from concept to implementation, and promote the advancement of ideas through a collaborative partnership with employee (Greene).

Disney follows a set of principles to effectively manage creativity and innovation. The first key includes defining the culture, which requires creating an open environment where employees feel free to speak and share ideas. If one is comfortable with his/her surroundings, he/she will naturally be creative and generate numerous ideas. On the other hand if the environment is unfriendly and formal, it will be less conductive to brainstorming and creativity. The second factor to effectively managing creativity and innovation is to align the ideas and establish boundaries. Consistency for Disneys products, services, and overall brand is accomplished by posing three key questions: Who are we? What do we do? And, where are we going? When generating ideas ensures that employees are working to achieve the same goals. This focuses creative energy by narrowing the field of ideas to only those that fit with the organizations identity and goals (Connellan). Third, it is necessary to design the creative process. This is the method of moving from creativity to innovation. It is a step-by-step process created by the organization to take an idea to the implementation stage. This provides guidance for the staff once the ideas have been generated. Finally, refine the product or service. Disney feels that ideas can always be improved on, regardless of whether the goal has been achieved. A good company will revisit ideas, making changes when necessary to meet the needs of it customers and keep up with changes in technology (Thomas).

Disney believes that a creative organization is fostered through effective leadership, efficient processes of executing innovative ideas, reward and recognition systems, the belief that every individual idea is important, and understanding, successful failures. Effective leadership involves providing an environment that welcomes creativity and innovation. A method of the execution of ideas is necessary to ensure efficiency and provide direction to the staff. Reward and recognition systems are techniques that encourage and motivate employees to work hard and participate in the betterment of Disney. Believing that each idea is important, no matter how great or small, helps to make each employee feel important and valued in the organization. Understanding successful failures refers to learning from mistakes (Stewart). According to Stewart, Disney would rather have mistakes made in the pursuit of creativity and innovation, than to just maintain the status quo.

[center]

H.V.T. [H.V.T. Program] <

For the program, see: “Masters in Design: Design and Maintain Success”.

How to Become a H.V.T. ProgrammerThe H.V.T. Program is a program that provides a variety of skills that are designed for professionals in this industry.

The program is designed in five main areas: Technical Skills (Skills that can be advanced through the training required). Technical Information (Information needed to be used to better understand and execute projects for the project team.
Visual Information (Visual documentation of a project's work flow, including how it is organized, how the project is coordinated, how all the elements of the work are laid out etc.), and Social Skills (Futile social skills of the employees involved, including work environments, their social behaviors and/or social media habits
Communication Skills (Communication skills from the company's IT staff, especially social media accounts, to the CEO's, and to the employees in the leadership positions in the company and the employees participating
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project
Personal Information (Physical and/or interpersonal contact details, which you provide for the project to others)
Additional Research Experiments (Research on how to improve a design and process of a project)
Artistic Information (Artistic documentation and ideas to give to the project team)
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a public forum such as a meeting
Cultural Resources (Education and skills provided to employees with other creative interests and abilities, including learning and appreciation of cultures among friends & acquaintances
Social Skills (Social skills from the company's IT staff, including social media, social media activities, and social media activities
Visual Information (Visual documentation of worksheets or articles or images of work taken by the project team)
Social and Cultural Links (Social links you provide for the project to others)
General Information (General knowledge, such as the names, genders, and addresses of employees Other Information (Technical information about the company's network of contacts, including external support] and other information obtained from external sources)
Public Information (Public documents that you provide to support
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project)
Computer Systems
Technical Information (Technical informational records in which a project team can be identified, and other information in the report that can guide a team member in performing tasks
Personal Information (Physical and/or interpersonal contact details)

Information Technology (General information provided by the company's IT staff, including online/telephone/e-mail system support
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a publicly forum such as a meeting
Computer Networks
Other Information (Technical information about the company's network of contacts, including external support External Support
Information Resources
[center]

H.V.T. [H.V.T. Program] <

For the program, see: “Masters in Design: Design and Maintain Success”.

How to Become a H.V.T. ProgrammerThe H.V.T. Program is a program that provides a variety of skills that are designed for professionals in this industry.

The program is designed in five main areas: Technical Skills (Skills that can be advanced through the training required). Technical Information (Information needed to be used to better understand and execute projects for the project team.
Visual Information (Visual documentation of a project's work flow, including how it is organized, how the project is coordinated, how all the elements of the work are laid out etc.), and Social Skills (Futile social skills of the employees involved, including work environments, their social behaviors and/or social media habits
Communication Skills (Communication skills from the company's IT staff, especially social media accounts, to the CEO's, and to the employees in the leadership positions in the company and the employees participating
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project
Personal Information (Physical and/or interpersonal contact details, which you provide for the project to others)
Additional Research Experiments (Research on how to improve a design and process of a project)
Artistic Information (Artistic documentation and ideas to give to the project team)
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a public forum such as a meeting
Cultural Resources (Education and skills provided to employees with other creative interests and abilities, including learning and appreciation of cultures among friends & acquaintances
Social Skills (Social skills from the company's IT staff, including social media, social media activities, and social media activities
Visual Information (Visual documentation of worksheets or articles or images of work taken by the project team)
Social and Cultural Links (Social links you provide for the project to others)
General Information (General knowledge, such as the names, genders, and addresses of employees Other Information (Technical information about the company's network of contacts, including external support] and other information obtained from external sources)
Public Information (Public documents that you provide to support
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project)
Computer Systems
Technical Information (Technical informational records in which a project team can be identified, and other information in the report that can guide a team member in performing tasks
Personal Information (Physical and/or interpersonal contact details)

Information Technology (General information provided by the company's IT staff, including online/telephone/e-mail system support
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a publicly forum such as a meeting
Computer Networks
Other Information (Technical information about the company's network of contacts, including external support External Support
Information Resources
[center]

H.V.T. [H.V.T. Program] <

For the program, see: “Masters in Design: Design and Maintain Success”.

How to Become a H.V.T. ProgrammerThe H.V.T. Program is a program that provides a variety of skills that are designed for professionals in this industry.

The program is designed in five main areas: Technical Skills (Skills that can be advanced through the training required). Technical Information (Information needed to be used to better understand and execute projects for the project team.
Visual Information (Visual documentation of a project's work flow, including how it is organized, how the project is coordinated, how all the elements of the work are laid out etc.), and Social Skills (Futile social skills of the employees involved, including work environments, their social behaviors and/or social media habits
Communication Skills (Communication skills from the company's IT staff, especially social media accounts, to the CEO's, and to the employees in the leadership positions in the company and the employees participating
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project
Personal Information (Physical and/or interpersonal contact details, which you provide for the project to others)
Additional Research Experiments (Research on how to improve a design and process of a project)
Artistic Information (Artistic documentation and ideas to give to the project team)
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a public forum such as a meeting
Cultural Resources (Education and skills provided to employees with other creative interests and abilities, including learning and appreciation of cultures among friends & acquaintances
Social Skills (Social skills from the company's IT staff, including social media, social media activities, and social media activities
Visual Information (Visual documentation of worksheets or articles or images of work taken by the project team)
Social and Cultural Links (Social links you provide for the project to others)
General Information (General knowledge, such as the names, genders, and addresses of employees Other Information (Technical information about the company's network of contacts, including external support] and other information obtained from external sources)
Public Information (Public documents that you provide to support
Technical Information (Technical information necessary to complete a project and make any modifications to, or requests from, a project)
Computer Systems
Technical Information (Technical informational records in which a project team can be identified, and other information in the report that can guide a team member in performing tasks
Personal Information (Physical and/or interpersonal contact details)

Information Technology (General information provided by the company's IT staff, including online/telephone/e-mail system support
Communication Skills (Communication skills from the internal computer systems and others, including how to connect with employees without being in a publicly forum such as a meeting
Computer Networks
Other Information (Technical information about the company's network of contacts, including external support External Support
Information Resources
Walt Disneys creativity strategy consists of a cycle of three viewpoints: the Dreamer, the Realist, and the Critic. The Dreamer sees the big picture, provides a vision, and believes that anything is possible. Logic does not play a role in this view because the purpose is merely to generate ideas and brainstorm. The Realist asks how the ideas will be processed and develops the steps necessary to do so. He/she builds the roles of the various people involved into a storyboard or script. Finally, the Critic thinks and acts logically, avoiding problems by looking for what is missing. He/she attempts to take the perspective of the audience by considering all possible scenarios. The cycle continues until all three positions have been satisfied and improvements become fewer and less valuable (Eliot).

According to George Aguel, Vice President/General Manager, Disney vacation development and sales, [Disneys] philosophy is simple and straightforward enough to be distilled into a formula: Quality Cast Experience + Quality Guest Experience + Quality Business Practices = Disneys Future (Eliot). This formula is the fundamental thinking that made Walt Disney so successful through the use of creativity and innovation. He aimed to entertain his customers; therefore, the workers of Disney are referred to as cast members and the customers are guests (Eliot).

The job training process at Disney includes several steps designed to encourage creativity and innovation in each new member. The first step in the interview applicants are screened first for personality, then for work experience, and, finally, for education. The company feels that personalities the most important of the three criteria because some personalities are naturally more creative than others. It is also necessary that the worker is friendly and outgoing while possessing a positive attitude. Once the cast member has been selected, he/she spends the first day at Disney University in the Traditions Program. Here, the new member learns Walt Disneys vision and philosophy of the importance of guest satisfaction, cast excellence, and leadership (Stewart). This encourages creativity in the employees through instilling pride for Disney by sharing in its heritage, traditions, and values. If the member believes in the company, he/she will be more willing to work to constantly improve that product or service, and be a better employee. In addition, communication is a fundamental part of the training process. Disney utilizes regularly scheduled department meetings in order to generate teamwork among staff members. Teamwork allows for brainstorming sessions and encouragement from peers to continue idea generating that will benefit the company (Greene). All of these elements combine to create an open and welcoming environment for the cast members that enhances creativity and innovation and motivates members to work together to achieve a common goal.

Disney has developed the term Imagineering to apply to the blending of creativity and technology. It refers to the theory that the company is always exploring and experimenting with new ideas. Much of the

Get Your Essay

Cite this page

Disney Organization And Walt Disney. (October 3, 2021). Retrieved from https://www.freeessays.education/disney-organization-and-walt-disney-essay/