Why Gamification Should Be Used for Marketing of Ready-To-Eat Breakfast PastriesWhy Gamification Should Be Used for Marketing of Ready-to-eat Breakfast PastriesAbstractGamification is a hot topic in recent years. This method can be used in many different fields. In this essay, I will talk about why it should be used for marketing of ready-to-eat breakfast pastries.At first, gamification is a trusted strategy. Many large and reputable companies are starting to use gamification such as Nike, Deloitte and Cisco. Of course, gamification brings big success to those companies. For example, after implementing gamification, page views of the USA Network site increased 130%, the online merchandise sales increased 50%. It means gamification can be a good choice for marketing.Secondly, gamification is suitable for ready-to-eat breakfast market. 58% of Americans play video games and 77% of gamers play at least one hour a week, which means there is a high likelihood for Americans to accept gamification. And the largest age group of video game players is between 18 and 35 years old, which is totally same to the bracket the breakfast pastries will be aimed at. What’s more, Surveys show that members of this target group often skip breakfast because they don’t want to eat the typical cereals of their youth, and they are too active to cook their own breakfasts. This fact can be taken as a lack of external motivation and gamification is an appropriate solution for providing additional motivation by importing game elements such like badges, scores as well as game scenarios.In conclusion, gamification is very useful for ready-to-eat breakfast marketing.Data source: Age of U.S. video game players in 2015, © Statista 2015 2014 Global Gaming Stats: Who’s Playing What, and Why?, © Big Fish Games, Inc. 2015
How Gamification Can Improve Productivity and Sales
The same way that companies that use video game programming to drive sales do marketing, they need to follow marketing best practices.
In fact, Gamification is now being used as another business vehicle that can improve the team structure, sales, and profits of a video game production company. This is because consumers want to know what kind of strategy is best suited to generate revenue.
As reported by the author of this article, the following are top marketing marketing and product effectiveness metrics:• “Best, Better, Better: Gamification for the Team,” Product Value, 2014.2A:3C:2C-3D.
It is important to note, however, that most video game organizations do not implement gamification. In fact, the industry has to develop its own type of marketing to achieve success. This means that game development in all stages of development is expensive, time consuming, and not well integrated in the teams’ development schedules. (As a simple example, this is why most game companies have not implemented the Gamification-based business strategy.)
Why Gamification Should Be Used for Marketing of Ready-To-Eat Breakfast Pastries
Gamification is the most effective strategy employed.
One key insight here is that gamification can help increase team collaboration and success for the brand.
The objective of Gamification is to promote a better quality product, which leads to reduced labor costs and greater team bonding.
Gatsification is also designed especially for fast-paced games and video games that increase teamwork and product efficiency (as opposed to the typical 30-second pace that is common in many other products).
If a person can understand what type of video game product and experience a given person has, they can optimize and implement an effective strategy for helping the team.
The idea behind gamification:
How Gamification Works.
The idea behind gamification is to encourage a personal approach to business in any format of game play. Gamification involves engaging the person with the unique game experience he or she wants. The idea is to encourage the person to act as he/she feels comfortable or in the know.
Gamification is also ideal for the “soft” segment of game players that prefer to play on the treadmill or other less competitive games.
Gamification is the most effective strategy employed for quick and simple solutions to any problem that may have a cost or benefit associated with it (including: if you are losing motivation, get out of the gym, or break out to the kids).
It is also a strategy that is often used to reach out towards new employees, create a new brand, or improve a game.
The idea behind gamification is:
How Gamification Works.
Gatsification involves doing the following:
Solve a problem
Use a solution (e.g., better team work, higher number