Declaring a Structure Globally So That It Is Available Throughout the Program
Structure1.cpp#include #include #include #include // Declaring a Structure globally so that it is available throughout the program.struct book{ char title[20]; // Attribute of the structure book. char author[20]; // Attribute of the structure book. int edition; // Attribute of the structure book. char isbn[14]; // Attribute of the structure book. char publisher[20]; // Attribute of the structure book. float price; // Attribute of the structure book.};void main(){ clrscr(); cout << "Structure Called book is already created."<< endl;// Creating objects/entities from the structure. b1 & b2 are known as objects/entities. book b1, b2; cout << "Objects b1 & b2 of structure book are created."<< endl;// Creating objects and initialization simultaneously from the structure. book b3 = { "Let Us C","YK",4,"81-7656-940-2","BPB",180 };// Display the contents of the b3 object.
cout << "The content of object b3 is " << endl; cout << "Title : " << b3.title << endl; cout << "Author : " << b3.author << endl; cout << "Edition : " << b3.edition << endl; cout << "ISBN : " << b3.isbn << endl; cout << "Publisher : " << b3.publisher << endl; cout << "Price : " << b3.price << endl;// copying the content of one object of structure into another object. b1 = b3; // Shall we repeat all the above statement for b1 object? No, we should find another way to do the job easily. // .......................Thinking............... //...........................ok.................. // Now pass the whole object into a function as an argument.// Declaring a function having structure as an argument. void display(struct book);// call display function. cout << "The content of object b1 is ... " << endl; display(b1);// Accept the information from the user and store it into b2 object. cout << "Enter information for b2 object." << endl;
Essay About B1 And Program.Struct Book
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Latest Update: June 1, 2021
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