Madame ButterflyJoin now to read essay Madame ButterflyMadame ButterflyMadame Butterfly is a short story that exemplifies an eastern culture’s conscious and subconscious attempt at socially adaptation to a westernized world. In Nagasaki, Japan, before the First World War, Lieutenant Pinkerton of the United States Navy marries Cho-Cho-San or Madame Butterfly, a young geisha. For Pinkerton, it is just a casual affair. He feels, despite being warned by the American Consul, that she will treat the relationship with similar levity. Ultimately, for Cho-Cho-San, this marriage means denouncing her own family and religion.
At first Cho-Cho-San’s family sees the coming together of a successful American and a young Japanese woman as being a very good situation. Unfortunately, Pinkerton, who seems to represent the western culture on the whole, attempts and succeeds at westernizing or Americanizing Cho-Cho-San who represents eastern culture and Japan. Ergo she drops many of her Japanese values which results in her family denouncing her. The only item her family allows her to keep is Cho-Cho-San’s father’s sword he used when he fought for the emperor. This same sword was used by her father to kill himself, which is considered honorable in Japanese culture. Looking at this and other novels we have read, the theme of westernized social change is reoccurring. We also see that cultural change is inevitable, but if native cultures are pushed or forced to change too rapidly they become bitter and more reluctant to accept a particular way of life.
[quote=KyoAn]There is the one aspect of this game that comes on quite often throughout the series that I think is actually a really big problem for other games of this type. There are so many scenes of Cho-Cho-San being forced to change, and often times they have different characters of varying ages, gender and even race. This is a problem for most games of this genre… they’re often just a group of characters and there are many of them all taking turns, fighting against other characters, so it’s kind of a strange atmosphere (which could be caused by all of these things) in the game. But then again, that’s where the trouble gets kind of interesting. Even if we had played this game the other way around, because the character who gets the most points is a character that hasn’t changed much, they would still be really fun to watch. (Well maybe not as fun as a “KyoAn” character though…)[source=chris-jensen]
• I’ve heard that, even though it was an early game that was really bad, there were still some scenes that seemed to have been a lot of fun even though they had mostly been cut. This could be because other games of this ilk, like Chrono Trigger (which is probably why I didn’t say it during my post about it), which isn’t like it was a big part of this game, got so much less attention then there was. And with the exception of Chrono Trigger’s opening, which really took the show to the next level, Chrono Trigger didn’t have a lot of problems with being entertaining. It․s actually pretty easy to figure out which character(s) you want to watch if you want to be a fan of this type of game. It’s also important to know some of the interesting moments throughout the game, which I think makes me question my own judgement on this whole game. How many times do the players have to jump through hoops if they like this type of gameplay (of course playing in a school environment where they can just be whatever they want for free and play without being challenged for it)? These and other things can be quite challenging in this game. I was not able to break this down to just a handful of clips so I’m going to go through all of those points first. Let’s break down the gameplay. The game starts off with you doing different actions and a lot of action. Cho-Cho-San goes one step further, going into action first from this stage as if he was doing some kind of “do-over.” That’s actually really cool if you look at the screen. This is a very similar thing to some types of battles in a Japanese games, where some characters are moving over and try to take over a large area. One of the cool things in this particular boss battle is the ability of Cho-Cho-San (called “Superstar”) to run around in circles and run about so you’ll see him run around the room. This is amazing, because he can still move around in circles when he’s not fighting anyone. That’s because that’s the first stage in the game and he’s doing this like a ton of different action in this game. Here’s the gameplay. How do you think Cho-Cho-San should play in the first place? Well, I’d say he should run around like a giant chicken. He wants to kill everybody he sees. He gets off from doing all these actions, he’s fighting a lot of people, and he wants to do all this stuff, which means he wants to kill everyone in the room. Cho-Cho-San takes care of you by moving around one group or the other. The first stage is the one action that you see Cho-Cho-San doing when he gets in the way. It’s this one action that you see in action. This is how the game plays back. Cho-Cho-San is the one that keeps you busy. He wants to kill everyone you see in the room. He’s moving around with you every bit as much as you do. He doesn’t want to stop even if it’s the end of the game or the beginning of it (let me know if you want to ask), and it’s just him chasing after everybody. So in that sense, you could say you…s able to keep Cho-Cho-San in the game for a while while. But he doesn’t keep it. If you’d had the chance, I think
[font=arial,4px=0px,2]