Computer Games and Child Obesity: The Truth Must Be Told
COMPUTER GAMES AND CHILD OBESITY: THE TRUTH MUST BE TOLD.Contents page Introduction Methodology Critical Evaluation of Online Article : ‘Screen time and Child Obesity’ Discussion of Child Obesity and the Use of Computer Games. Conclusions and Recommendations. Bibliography Introduction Education is expected to provide a holistic experience for both teachers and learners. A learning environment that is devoid of exciting and inspiring learning facilities will almost inevitably remain boring and unproductive, given the fact that learners need more stimulating activities that encourage them to learn more. Educational use of computer games received increased legitimacy in October 2003 MIT and others announced an initiative to study educational roles of computer games ( Games-Teach- Project). David Moursund, professor of education at The University of Oregon, asserts that ‘’Games provide a type of learning environment that can help foster general learning applicable in a wide range of Problem-solving.(A.Low, Importance of Games in Education).The introduction of ‘Virtual Play and Learn’ will provide such exciting and provocative atmosphere key to driving the hidden potential of learners, encourage criticical thinking and logical reasoning and will most likely promote permanence or retention of learning among learners.
Often times, many students have complained of being tired of school, the school appeared too conventional, with the introduction of educational games , more children are likely to me more interested in schooling and contribute actively in the teaching/learning process.However, this report seeks to provide logical, comprehensible and analytical arguments to refute the purported claim that educational games increase obesity and heighten sedentary behaviours among children.The report is also aimed at providing substantial evidences to Heads of the local education authorities in South East England, the members of staff of the Game Glory Company and other concerned stakeholders on the positive influence that educational games might have on the education of children. MethodologyThe procedure adopted in carrying out this report includes the following: critical examination of the article on video games and child obesity; a review of other relevant literature on television, video games and other educational media and child obesity to gather facts to substantiate relevant issues stated in the report; discussion on child obesity and the use of computer games; presentation of figures and relevant data to buttress arguments on the subject matter ; conclusions and recommendations to be provided for further insights.