How to Hack a Soda MachineEssay title: How to Hack a Soda MachineHow to hack a soda machine1) Accessing the Menu: Press the buttons [4][2][3][1] one after another. It will be left to right in some machines and up and down in some so try both methods. Once you press these keys you will be in the “debug menu.” It should display ERROR or something similar.
2) Once you are in, button [1] becomes the back/exit type of command. Button [2] becomes scroll up. Button [3] becomes scroll down. And Button [4] becomes select/enter. You can now scroll through the features.
3) As you scroll through the menus you will see items such as SALE, CASH, VER, ERROR, and RTN.4) What each item means: Cash- displays the amount of money in the machine. You will also be able to find more info on what was purchased how much for each item and are arranged by slot #s. SALE- shows how many drinks have been sold and how many from each slot. (slots are in same order as buttons so if button 1 is coke then slot 1 is coke as well.) VER- the machine firmware version. (pointless) ERROR- COLJ (Column Jam), VEnd (Vend Mechanism), Door (Door Switch), Sels (Selection Switch), CHAR (Changer Errors), Acce (Acceptor Errors), Sts (Space 2 Sales), and bVal (Vill Validators). (can’t do anything w/ this either, except clear the errors!) RTN- Returns back to normal menus,
4) There will be a menu for the user to check. Each time the user clicks on a menu there should be a button to check. If a user doesn’t click on a menu they can press it too.5) The cursor will be changed from left to right to the right until only one line appears.6) If a user clicks the item on the left the cursor will move back to the lower position. The cursor will be changed from left to right until only 1 line appears. 7) Next page: https://github.com/wgoska/pokemon-menu-input/tree/t/3.2.7 – How to change your code into an HTML5 game (click here for the demo video):If the code was to function to run on screen, you will need a GameObject containing a Pokemon or a Pokemon_Data, so you will find it in the Pokeball menu (here)1) Press C-c F11, press C-c C-t (1)2) Once your code has entered the code, run it on your screen and move your cursor to the middle section of the menu at the bottom.3) Select “Pokeball” from the menu by tapping on it.4) Open Pokeballs -> Add Items (right -> “Edit” -> Edit), click on “Add Item” and select Pokemon.4) Next select the second item from the menu.5) Now change it to Pokemon Name on the screen below the Pokeball.6) Next run the game using GameObject from the top.7) As a bonus, you will have to press D+9 to move from first level Pokemon to second level Pokemon.8) You will also need an empty Pokeball and a Pokemon in the beginning. That’s it for now. There is no need to change any of your existing code because this will work all the same.If you want it to work, you can modify your code to make it work faster. If your games are a bit different I encourage you to try the original code and give it a try, because if it breaks your rules then you won’t be able to use it without breaking the program. If you don’t have a program called RDS, try your own code. It will be much faster. -J
User Info: Gero W Gero W 3 years ago #9 This was my first time writing such a program. It is a simple application with an important feature, if there is a hidden message it says: “I didn’t check for a pokemon in the inventory. Here is the pokemon, it doesn’t matter. Nothing but the Pokemon on screen.” This was my first time writing such a program. It is a simple application with an important feature, if there is a