Report on MathematicsEssay Preview: Report on MathematicsReport this essayThis book can help reader to enhance computing power. The book is divided into six parts. The first three parts are fantastic mathematics, speedy calculation and visual mathematics. In the part of fantastic mathematics, there are some interesting questions, for example, how to get the sum of a even number by adding five digits of 1 together (1+1+1+1+1=even number?)? And the answer is 1/1+1+1+1=4 or 1+1/1+1 +1=2. In the part of speedy calculation, it teaches reader to use speedy method for calculation or solving question, but equation is not required. In the part of visual mathematics, the questions are presented in graphics, the reader solves the questions by visual judgment only and calculation is not required. In conclusion, this book rejects the use of boring theory or equation to solve mathematical questions and uses some interesting graphics and games to train readers mathematical mind. I not only found a lot of fun in this book, but also it could train me an outstanding computing power and extraordinary mathematical mind.
The second half of the book is also divided into three parts that are Subtle Arithmetic, Digital Magic and Secret Number. In the part of Subtle, it provides a lot of tricky questions that we always meet daily. We need to solve these questions with a clear mathematical mind. In the part of Digital Magic, it has some mathematical problems that they always appear in our daily life. We can solve them with mathematical theories which we have learned such as algebraic. The last part is Secret Number, it has some games of number-placement puzzle that is like Sudoku. There are 5×5, 6×6, 7×7, 8×8 and 9×9 grid puzzles. It is the most difficult part among the book.
Fill up the blocks of figure 1 with the digits that are provided in figure 2 so that the sum of each column and each row should be equal. Each digit can be used one time. The time for thinking is limited to seven minutes.
This book provides a lot of mathematical games to enhance readers computing power. It is helpful to train readers mathematical mind. Having a flexible mind and a good mathematical computing power can improve my performance in studying. Besides, it also provides a lot of tricky problems that we always meet in our daily life. I would like to explore more on this subject as this book rejects the use of boring theory or equation to solve mathematical questions. It uses some interesting graphics and games to train readers mathematical mind. Particularly I would like to know more on the Visual Mathematics because the questions in this part are presented in graphics. I need to solve them by visual judgment only and calculation is not required. It is very interesting.
Tutorial: A Mathematical Game for the Master, Chapter 2.
Table of Contents
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References
1) The mathematics-intensive and complex games by T. T.
2) T. A. K. and
D. V.
Applied Mathematics (T.A.K.)
University Press, Philadelphia, PA
Ebook –
T. A.K. Introduces a Categorical Game for the Master
by T. A. K.
Takanen, K.L.
An Introduction to Probabilistic Analysis
Econ Perspectives (Tokanen Publishing, 1989) 3rd ed., New York, NY
Wiley,
The Mathematical Game
Econ Perspectives
Fiction: An Exploration of the Applications Science of Mathematics
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The Mathematical Game
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Application Science of Mathematics – What it Means for Your Business
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Application Science of Mathematics –