Streams of Silver by Ra Salvatore
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Stephen Forbes
Ms. Pugh
3 / 7 / 08
Streams of Silver Book Report
The novel Streams of Silver by R.A. Salvatore is an epic fantasy adventure set in the realm of Faerun, Salvatores fictional world filled with goblins, elves, dwarves and other mysterious and terrible creatures. It tells the story of a group of friends and adventurers who are traveling to aid a friend in realizing his lifes dream and unknowingly to protect one of their friends from a great evil. The story is packed full of battle, adventure, deceit, and friendship.
The storys main characters include the returned Drizzt DoUrden, the noble dark elf, Bruenor Battlehammer, dwarven king with a temper as short as his height, Wulfgar, the young barbarian who wishes to expand his narrow view of the world, Cattie Brie, adopted human daughter of Bruenor, and Regis, a halfling who loves comfort more than any other being to have lived. There are also other characters, such as Artemis Entreri, a feared and heartless assassin who lives only by his blade, and Dendybar the Mottled, an opportunistic and ambitious old wizard who isnt afraid to toss aside loyalties for his own gain.
The story begins by taking off from where the previous novel, The Crystal Shard, left off, where Bruenor Battlehammer leads his friends Regis, Drizzt, and Wulfgar on a quest to find his long lost underground kingdom and reclaim the throne and treasures within. The group finds themselves in mostly high spirits in the beginning of the journey; however, foreshadowing shows that the group is not alone, and is most certainly not protected from evil and watchful eyes. The group is being followed by the notorious Artemis Entreri, who seeks to capture Regis and return him to his guild master in a land far south. They are also being monitored by a powerful wizard named Dendybar the Mottled, who seeks an ancient and evil artifact that was last possessed by Drizzt DoUrden.
The adventurers meet trouble not long after they enter their first city, the port town of Luskan; Wulfgar completely demolishes a bar and its denizens in a fierce bar room brawl, while Bruenor and Drizzt nearly end up on the bad end of a dirty dealing. The group is able to escape after a while, and find themselves leaving the city of Luskan and out on the road to a more helpful location. They travel through the dense and deadly wilderness and battle fierce orcs and barbarians, hoping to reach their destination, the town of Longsaddle.
In the meantime, Artemis Entreri, with Bruenors adopted daughter Cattie Brie as his hostage, has tracked the groups movements to Luskan, where he encounters the evil wizard Dendybar and his two cohorts Sydney, the wizards apprentice, and Jierdan, the proud soldier. Realizing that their goals could both be completed if they worked together, the assassin and the wizard strike an alliance, much to Artemis Entreris distaste. Soon after, Dendybar sends Sydney and Jierdan, along with his flesh golem Bok, to aid Entreri in the search for Bruenors party. The dark group easily find themselves in the city of Silverymoon, and prepare to lie in wait for the adventurers to fall into their grasp.
Meanwhile, the heroes of our story had reached Longsaddle and met up with the eccentric wizard family known better as the Harpells. They soon discovered that the sky was the limit for these strange wizards, who constantly flirted with danger and with physical boundaries with their magic. The group receives helpful advice from an elder Harpell, and are sent off on their way to the village of Nesme, where they are cruelly rebuked due to Drizzts skin color and his heritage. The disheartened party are then forced to go through the dreaded Trollmoors, home to evil trolls and other denizens of darkness, in order to reach Silverymoon, one of the greatest and well