Psychology Behind Video Game AddictionVideo Game Addiction raises parent’s eyebrows when it comes to their children; due to technology changes developing an anti-social society, it becomes easier and easier to submerse yourself into a false sense of reality and accomplishment.
Technology is one of the largest assets we have in today’s world. It’s being used every single day large or small; whether it’s in hospitals saving lives or in our media, connecting the world has become a click away. Technology has many advantages that we can’t look past, but it also comes with its fair share of disadvantages one of them being video game addiction. Video game addiction has become a large problem in today’s youth. With excessive or compulsive use of computer or video games can quickly interfere with our day to day life. There have been reports of users who play compulsively, isolating themselves from other social contacts to focus on in game achievements and progression.
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This is just a small part of the problem. There are many factors that contribute to high rates of video game addiction, but we need to talk about some of the ways that technology can and might be detrimental to the health and well-being of the child through addiction and other symptoms. A simple example? An abusive child with an addiction to games has been taking several days for hours daily to try and make a decision on whether to try games or not. One day she is frustrated by the lack of options and says she wants to give her daughter the opportunity. Another has made an inappropriate request, and the child may end up throwing up. There are some examples of parents who have found themselves on the wrong track with video game games. For a wide range of reasons it is important to keep a close eye out on children who are unable to take a break or who spend time in school watching games. Some are in a good relationship with their friends or relatives, while others may have a hard time adjusting, but are not happy about it. Even in the most normal circumstances the video game addiction may become too much to bear.
A simple example for the child, given this, is the time she gave up playing basketball to make a decision. She thinks she doesn’t really want to play, just to try again. Another example is the time she turned off Internet for a few hours at a time. Her mind seemed to go too far and she has lost motivation to do good.
In the end these experiences can often start the very real effects of a video game addiction on the child. What is the best way to deal with problems that don’t involve video game play? Some people try to treat problems like video game addiction by making them more manageable to deal with as they move on to the next form of problem or situation. Others try to treat problems that involve little or no video game use, and that is generally difficult. In these cases the patient can move forward to a more productive and healthy lifestyle. That will be difficult with so much information that cannot be readily gathered and communicated over social networks and websites.
In the end the main answer is the use of medication. When a patient goes to treatment and they know the signs and symptoms of a video game addiction they are able to change their behavior. They decide to take steps to stop their playing. Some parents or doctors will choose to use medication when other parents and doctors are unable to. In each case it would be useful to learn how video game use impacts the child’s health and well-being, and how to manage the medications that are sometimes given before such treatment. You can read
There are some main factors involving why addictions accrue in video games. Starting with the target age group most games are aimed to, which tend to be 12-25. Within this age group most of the youth are in school were they are being taught how to succeed in today’s world. Gaining basic knowledge, to prepare them for a career where they see fit. Now this is a very time consuming long-term goal which takes years to accomplish. Videos Games such as World of Warcraft; a massively media online role playing game or MMORPG for short. Give Consumers a mesmerizing world where they can do what they want, when they want and become who they want. Games like this tend to be very time consuming where they level up, collect items, battle in dungeons/raids and so on. This can be linked to a satisfying physiological need we are all born with; such as reward, freedom and connection to other players. Developing ourselves with a false sense of accomplishment and satisfaction where we are somebody important or powerful online but in reality