Gaming Industry Forecast Analysis
OM IIOperations Management II – Project on Forecast Method[OPERATIONS MANAGEMENT II – VIDEO GAME INDUSTRY FORECAST]ContentsIntroduction Data Growth Facts Company: RED Entertainment Distribution FZC About RED Quantitative Data Forecasting of Sales Objective of Forecasting Parameters effecting forecasting of Sales Euro vs AED Exchange rate graph Yen vs AED Exchange rate graph Demand Forecast for 2015 week wise
Demand for 10 Weeks as Dataset – Input by Sales Team HOLT WINTER MODEL Simple Linear Regression Multiple Linear Regression Comparison of All Models Used Selection of Model Demand for 52 Weeks as Dataset – Input by Sales Team Conclusion IntroductionA video game is an electronic game that includes human connection with a client interface to create visual feedback on a video gadget, for example, a TV screen or PC screen. The word video in video game generally alluded to a raster show gadget yet it now infers any kind of showcase gadget that can deliver a few dimensional pictures.The electronic frameworks used to play video games are known as stages; samples of these are PCs and video game consoles. These stages range from vast centralized server PCs to little handheld figuring gadgets. Specific video games, for example, arcade amusements, while basic in the 1980s, have continuously declined being used because of the across the board accessibility of home video game gadgets (e.g., PlayStation 4 and Xbox One) and video games on desktop and PCs advanced mobile phonesDataGrowth[1]A new report ESA (Entertainment Software Association) released in November, “Video Games in the 21st Century: The 2014 Report,” highlighted the industry’s growth and demonstrated its position as an economic powerhouse. From 2009 to 2012, the video game industry’s revenue grew by 9 percent – four times the growth of the U.S. economy. This economic activity touched communities across the country, contributing $6.2 billion to the American economy in 2012. While industries around the country shed workers from 2009 to 2012, video game industry employment grew annually by 9 percent, more than 13 times the growth rate of the U.S. labor force.