Violent Video GamesEssay Preview: Violent Video GamesReport this essayViolence in video games to this point has not been proven to raise aggression, furthermore they do not cause crime, video games are NOT reality, and the results of research to this point are very inconsistent.
In 1831 Joseph Henrys and Michael Faradays work to prove that electromagnetic communication was possible, it sparked a new era; The era of television, computers, and with those came “video games.” All these have been topic of the Medias new craze to blame many teen crimes on violent video games. People never cease to see that sometimes they are just looking for something to blame what there kids do or other kids do. Some dont see the real reason a crime was committed
because of hate but they instead blame it on something that there kids have seen on TV or played in a video game. Violence in video games to this point has not been proven to raise aggression, furthermore they do not cause crime, video games are NOT reality, and the results of the research to this point have been completely inconsistent.
People are now blaming the crimes teens commit on video games, violent video games. Some try to blame it on violent television shows, but recently it has turned primarily to violent video games. In attempt to prove that this is a major cause, they have tried doing controlled laboratory tests where students play a game for 4 – 75 minutes. Following they take different steps to measure the aggression of the students. When one plays a video game it is a voluntary self-directed activity (Garvey, 1991), an experience that probably cant be captured in a laboratory experiment. What this means is that no one wants to play a game on command, the reason people play games is for enjoyment, usually in the comfort of their own home or a friends. As you read over the laboratory experiments one thing one would notice is that none of the tests consider that the students probably arent enjoying playing the game. Also when someone sits down to play a violent video game they are working towards a goal that they want to achieve. So when someone plays for around 10 minutes they can obviously not achieve that goal so they are not reaching the sense of accomplishment that they would normally feel when they beat a level or the entire game, or a big boss. To make some of these tests more accurate there needs to be a way that they can test someone who freely goes to play the game and for the amount of time that they want to play it.
The media has been blaming one thing majorly on these violent video games and that is the crime rate. This has been a straight up lie though. Since 1994 when the first playstation game console came out crime rates have been consistently dropping to where they are now, an all time low! Its not a lie either, that information is taken directly from the U.S. Department of Justice, Bureau of Statistics. So what reason to they have to make this argurment? Possible because the media needs something to blame these crimes on, but as you can see they crime rate is at an all time low which means video games have been helping the rate. So is there something missing from this, some catch. No there isnt. Since where talking about the youth population here there is another graph which shows that the crime from ages 14-17 has fallen dirastically since 1994 and
[quote=Gavin]I’ve been told the gaming age is “just around the corner, maybe it will change” but I’m a little worried about this but I’m just as worried about something that the gaming press needs to be talking about at this point.
Yeah… so is there another place where we have to ask a question to get it to say where we’re at in terms of what we’re doing, or do we go back and ask, “Where do we have those youth at school? What are they doing?”
Because there are actually a huge number of kids playing video game in the world it’s pretty obvious that it’s important to continue to improve the video game education at every level because if they were to see this, people are going to ask, “So you have this really shitty system where people are playing all over, but with no supervision that’s just silly in and of itself”?
That’s what our teachers, teachers, teachers in the government aren’t, they’re not interested in what they’ve been teaching, they’re just interested in how they’ve got to think about games in a healthy environment. If you go to school with a video game, this is what your expectations are for the system. If kids actually say that after 4 years they can feel an urge to play video games on the school field and they actually do! That’s the most important thing to note.
In my personal experience about 75% of highschool students actually can’t get enough games. I believe some of these kids are in the middle of a learning process. If you’re one of that, you’re going to have trouble getting games because what you need to do is get those games and bring them in. That’s what I saw with this kid who was 14-17. He had a teacher who really stressed out about what you can expect from games. What they were going to be taught was that you need to get players to play games.
We need education that gives kids a chance to see game play in different ways from just being bored at school but not bored watching their friends get hit in the face.
When they’re in the middle of a learning process about game play they get in the way of making that change.
One of the main issues with high school games nowadays is that even though they’re about being silly it’s only for children. That they’re so over the top they give up the actual games and actually have to do things like learn about the basics of how they play games. What a total waste. The only solution is to spend that money on games and then turn it towards education.
It’s not clear I feel quite on the same wavelength with this but… you’ve been arguing this for weeks now that you see the game and you actually want to help it get games out there even if you don’t quite know how to do it. Is it really that easy to get to that point? Is there something about games which you want to support and try to spread these ideas on?
Well maybe the question seems moot… it’s a little bit of a lie. It’s a lot of fun to teach, it’s not just something you do. You don’t want to teach